The description of every property in the new BottledTileMap node.

<aside> 💡 WARNING : undo and redo don’t work with custom tile placement !

</aside>

In red are the primary properties of the tool, which determines if the tool is active or not. All disabled by default.

In codeblock are buttons, which run a function when you click on them. They look like boolean properties but won’t change to true when pressed.

In gray are the feature in V3.0, not yet released.

In italic are the V1.0 features that will get removed/replaced in V3.0

TileMaps :

This part tells the BottledTileMap node on which TileMaps to draw on. Leaving it empty will make it unusable.

Pattern Tool

Note: patterns can be used along the other tools like circle and spray and also the other godot tools like lines (shift-click) or surfaces (ctrl-shift-click).