A node that acts like a default bullet, bound to a BulletPattern. In case you need a bullet that requires a very specific thing that needs to be in a scene or you need a bullet with multiple collision shapes.
Properties :
draw()
calls. Write in this array the names of the children you don't want to see converted.Spawning.bullet_collide_area()
will be called at each collision.Spawning.bullet_collide_body()
will be called at each collision.More info in Spawning nodes as bullets