The bullet properties. Determines how the bullet will act once spawned. Basically : type / movement / …
Properties :
Id : ID of the Bullet Pattern
Props : Holds the bullet properties in a Bullet Props resource.
☄️Keep upon load : prevent the node from being automatically removed upon game loading, as it is the normal behavior for performance reasons.
Curve : BulletPattern is a child node of the Path2D node. You can draw a path like you’d do with the Path2D. Doing so will tell the bullets to follow this path instead of a straight line once they’re shot. Useful if you want your bullets to have very complex/custom movement.
Enable this by using the property : [Curve movement : Determines the behaviour corresponding to the path you set (Curve : BulletPattern is a child node of the Path2D node. You can draw a path like you’d do with the Path2D. Doing so will tell the bullets to follow this path instead of a straight line once they’re shot. Useful if you want your bullets to have very complex/custom movement. ). Once the bullet reached the end of the path, it can have multiple behaviors](https://dark-peace.notion.site/Curve-movement-Determines-the-behaviour-corresponding-to-the-path-you-set-Once-the-bullet-rea-ae9b38ea56434262aa59843c099fd375)
Show ID Warnings : warnings are printed in the debugger when 2 resources with the same ID are registered (only the first one will be so no duplicate can exist). This option can disable those warnings. For example, if you have multiple instances of a same enemy, each one will call to register their resources, but only the first will do.