New updates come often, if you haven’t updated in a while, you’ll be amazed by all this new stuff !
<aside> ☄️ Only the BLAST! version gets content updates.
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<aside> ☝ This page only features major new features published since the BLAST! release.
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setup_viewport(pos:Vector2, area:String="")
: in case your gameplay scene is contained in a viewport, you need to call this function or else the bullets won’t spawn at the right place. pos is the global position of the viewport. Area is the ID of the Shared Area whose bullets are going to be spawned inside the viewport. Leaving it empty will affect all Shared Areas.](https://dark-peace.notion.site/setup_viewport-pos-Vector2-area-String-in-case-your-gameplay-scene-is-contained-in-a-viewport--aadff51544da455bb42c1077d9630146)state
: One of the following : enum BState{Unactive, Spawning, Spawned, Shooting, Moving, Paused, Deleting, QueuedFree}
.get_process_list(reduced:bool=false)
: returns the list of processes having an ID. If multiple processes have the same process_id, they will appear multiple times unless reduced = true.reload_path_bullet(props:Resource, source:Node)
: same as above but for Bullet Props.](https://dark-peace.notion.site/reload_path_bullet-props-Resource-source-Node-same-as-above-but-for-21b26757be3b80a99feffe28d857fd57)<aside> ⚠️
This version will have incompatibilities with the previous ones. Always backup before Updating The Plugin.
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