<aside> 💡 Warning : using randomisation will impact memory usage as explained in Randomisation : why it’s a mess

</aside>

Some of the nodes / resources have a “random” category with properties which allows you to randomize all the properties mentioned above. This is how to use them :

If you want to make changes to the randomisation at runtime (I advice not to), there are some functions for that, see random_remove(BulletProp resource ID, property name) : remove the randomisation of a property in a resource.