Here are the features planned for the next updates of the plugin. Bug fixes not included. For the free version, the final version is V4.3 and it won’t have any more updates. However, BulletUpHell BLAST! will continue updating past V4.4.
When will the updates arrive ? I don’t know. When my own game needs them, I would say.
Updates sorted by likelyhood of coming soon. Red = important.
- [x] API to Freeze (or change) bullet speed
- [x] API to change more bullet properties at runtime (without lag!)
- [x] fix node order issue
- [x] Skip bullets
- [x] Call spawn with custom bullet prop
- [x] Layers cooldown
- [x] Gravity engine (omg i don’t even know what that would be)
- [x] Depth engine
- [ ] behavior while awaiting shooting
- [ ] Bullet linked properties
- [ ] bullet linked randomisation
- [ ] reimplement angular equations
- [ ] Resources staying in scene
- [ ] One time resources
- [ ] Vel aligned to a certain angle
- [ ] spawn aligned to angle ?