In the final year of my computer science degree, we had to make a simulation of an AI agent learning to walk. We could choose 2D or 3D, the algorithm used, and pretty much everything else. In fact, we were given absolutely no direction at all.
So we made a 3D simulation of a biped learning to walk with the genetic algorithm in different environements with different physical properties.
Code available on my teammate’s account: https://github.com/nobourge/INFO-F308---Projets-d-informatique-3-transdisciplinaire---202223
This was showcased at the “Spring of Science” event where science students from multiple universities go showcase their final year’s project.
<aside> 🚧 I’ll try to find the videos from the Spring of Science.
</aside>
I also made a launcher using Godot. With nice graphics and interface so that people at the event would gravitate towards our table. Sadly, the table next to us had boardgames to illustrate their point so everyone was playing at their table and the only people lookign at us were doing so out of pity XD
After that, we had to write a scientific paper reporting our findings.
<aside> 🚧 I’ll try to find the PDF to upload.
</aside>
<aside> 🚧 I’ll try to find the images of the project.
</aside>