A laser beam scene/node with advanced customization options. Most types of lasers can be made with it.
<aside> ☄️ This object is only available in the BLAST! version.
</aside>
<aside> 💡 This page describes the laser beam, which is part of the BulletUpHell plugin. It is also available as a standalone addon but this addon has issues and is no longer maintained. The BLAST version works and integrates well with the rest of the plugin. This documentation page will assume you are using the BLAST version.
</aside>
If you're using the old standalone addon, install it by putting the LaserBeam Node folder into the addons folder and restart Godot.
If you want to use the bullet physic to make the laser move (overpowered for simple movements, use Tweens, Animations or simple code instead), spawn it using an Object Props or BulletNode Props (you must put the laser under a BulletNode ). You can use it to make highly customisable lasers.
Vocabulary:
Signals :
Functions :
<aside> 💡 Lasers are Raycasts. All properties and functions of Godot Raycast2Ds can be used/called.
</aside>