The global singleton scene, processes everything and hold global data.

<aside> 📌 Items marked with a ☄️are exclusive to the BLAST! version. Items marked with a 🌀 will disappear in future versions.

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Properties of the root node :

<aside> ☄️ If you change Custom Bullet Props Data, you need to restart Godot to see the changes applied to all Bullet Props. Adding and removing keys will impact ALL Bullet Props in your project. Changing default values will ONLY impact Bullet Props where this default value hasn’t been changed. If you witness a case where this rule doesn’t apply, please report it.

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API : Special Functions & Signals

Some utility functions you might want to use when coding your bullethell game. They’re all part of the Spawning autoload. Call with Spawning.*function()*

Main Functions