Culling refers to removing unnecessary stuff based on what’s on screen. If a bullet is not on screen, then it can be deleted. Unless you still need the bullet to exist outside the screen, then it can simply be not drawn. That’s a basic example.

There are 2 culling methods :

Spawning offers several culling options which are globally active :

<aside> ☄️ As of now, only bullets are affected by culling, not BulletNodes.

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