New updates come often, if you haven’t updated in a while, you’ll be amazed by all this new stuff !
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☄️ Only the BLAST! version gets content updates.
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☝ This page only features major new features published since the BLAST! release.
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Version 4.6
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⚠️
This version will have incompatibilities with the previous ones. Always backup before Updating The Plugin.
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- Many functions from the API had their arguments and return value changed, for optimisation.
- Many functions which demanded a RID now demand a Dictionary.
- Bullet RID can now be accessed by doing bullet_dictionary[”RID”]. Any other way you used is less optimised and deprecated.
- ☄️Laser beam now work perfectly. All previous issues have been fixed. Laser color can be changed. More parameters have been added to the collision signal.
- The bounce system has been overhauled. Accuracy has gone from 70% to 99% and now supports BulletNodes.
- Efforts to improve performances.
- Compatibility with Redot Engine
Version 4.5.6
Mostly a bug fix, optimisation and API update
- New API Spawning functions to pause your spawners and resume spawning later, clear the list of bullets scheduled to spawn (Useful when a fight is ended and you don’t want to spawn any more bullets) and a getter function to get a list of bullets based on filters.
- Bullets following a curve can now continue going in a straight line once they reach the end.
Version 4.5.5 (Godot 4.3 update)
- Trails are back ! After being broken for a long time, you can now have bullets with customisable trails.